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Patch Notes

3.6.2019

Overall, we feel that the current weapons present solid options for a variety of gameplay styles. We've found that the Skullpiercer Wingman has been on the stronger end, but it’s designed to be a weapon with a higher skill ceiling. Our adjustments are attempting to move it more into the hand cannon space and away from full auto Deagle. We’ve also adjusted the rate of fire of the Peacekeeper with Shotgun Bolt attachment, so players will have a larger window of vulnerability if they miss their shot. Additionally, the scarcity of energy ammo and lower number of energy weapons overall has made those weapons difficult to main, so we’ve increased energy weapon and ammo availability.

Wingman

Wingman

RPM

156 ▼ -49

DPS

135 ▼ -45

Other
Increased hipfire spread
Decreased Skullpiercer Damage
  • Rate of fire reduced from 3.1 -> 2.6 shots per second.
  • Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
  • Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).

Peacekeeper

Peacekeeper

Basic Shotgun Bolt

7.5% ▼ -2.5%

Rare Shotgun Bolt

13% ▼ -7%

Epic Shotgun Bolt

16% ▼ -9%

  • Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
    • Level 1 mitigation 10% -> 7.5%
    • Level 2 mitigation 20% -> 13%
    • Level 3 mitigation 25% -> 16%

Weapon Spawn Rate

  • Wingman and Peacekeeper availability has been reduced in all zone tiers.
  • Increased availability of energy weapons & ammo in all zone tiers.